Topic: Side Effects Software Houdini Master

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Posted at December 13, 1901, 2:45 pm:

"Houdini Master, the flagship product from Side Effects Software, is the ultimate tool for the creation of advanced visual effects.
With capabilities spanning the entire production pipeline, Houdini Master delivers unparalleled possibilities and productivity to artists who wish to
push the envelope of computer animation.

Modeling
The modeler provides the ultimate feel for artists using intuitive and extensible 3D handles, brushes (for painting, combing and deforming),
and an unmatched toolbox of NURBS, Bézier and game-inspired polygonal tools.

surfacing: extrude, skin, rail, revolve, sweep, join, stitch, fillet (free-form and circular), round, bridge, paste hierarchical splines, reparameterize,
polyloft, polyknit, polycap, polywire deforming: fractalize, lattice, curve and surface clay, blend shapes, ray, creep, magnet, twist, spring,
proportional normal displacement and transform, sculpt, bulge, edit, comb normals cutting and refining: carve, intersect curves and surfaces,
trim, subdivide, convex, bricker, refine, polyreduce, cookie, crease, lathe, polysplit, edgedivide, edgecusp fitting: resample, fit, profile, polyspline,
polypatch instancing: align, particle, copy, stamp, trail, sort; new: mirror cleaning: delete, dissolve, blast, edgecollapse, edgeflip, smooth
converting: convert, trace, tristrip attribute painting: paint generators: L-system, metaball, sphere, box, circle, font, grid, line, isosurface, torus,
tube, superquad, curve, platonic solids, attribute create Animation & Characters
A sophisticated set of character tools assists animators in the creation of realistic characters with subtleties of motion and a flexible underlying
structure.

large project management through scene-level object hierarchies
new: interactive parenting, look at, and follow path operations
user-defined persistent animation handles real-time procedural motion blending and layering highly efficient skeleton-building interface with
bone-chain split, mirror, and copy features 3D inverse, forward, and follow-curve kinematics on multi-bone chains with angular constraints
fully accessible and animatable bone parameters hybrid IK/FK bone posing handle (providing IK-style interactivity for all bone chain types)
bone joint manipulation handles animatable bone length and twist handles proximity-based capture technology "Pill-style" procedural capture and deform tools
interactive capture weight editing/painting motion-capture editing tools with multi-target variable-weight FK and IK multi-format channel editor
and dope sheet with new: multi-channel collapse and hold key support integrated audio synthesis and editing tools expression support for
virtually all parameter values Effects & Dynamics
Award-winning procedural particle operators deliver unparalleled capabilities for effects artists. These tools excel at creating natural phenomena
and controlling the flocking behavior of complex characters.

intuitive, procedural visual paradigm rich library of built-in effects
individual particle attribute and collision control sub-frame controllable events and behaviors memory-efficient 3D geometry instancing with
up-vector support per particle
2D sprite instancing support via OpenGL flocking with control over inter-particle forces momentum-preserving, animatable particle emitters
include points, edges, trimmed surfaces, volumes, and other particles animated collision objects, attractors and forces (e.g. wind, drag,
turbulence, gravity, and friction)
integrated rigid body and soft body dynamics support for user-defined particle operators
Compositing

The compositor provides an immersive and integrated 2D / 3D environment that allows artists to explore novel solutions to challenging real-world
production problems.
deep raster support with 8/16/32 bit integer and 32 bit floating-point channels intelligent image access and caching structure optimized for film
and IMAX resolution multiprocessor support state-of-the-art, image viewer with additional timeline and graph modes efficient, interactive
workflow with handles for direct image and timeline manipulation expanded toolset, including rotospline, font support, operation masking, keying,
blur effects, 3D lighting and fog highly integrated with Houdini's Mantra renderer

Texturing
The texture editor seamlessly integrates 2D and 3D textures. Fine-tuned by game developers, these new texturing tools enable the rapid creation
and manipulation of textures.
interactive texture UV editing with handles, such as stitch, cut, unwrap, mirror, subdivide, smooth, paint, soft-deform multifaceted texture
unwrapping advanced UV texture visualizer support for multiple textures per vertex interactive texture positioner
rich library of procedural textures (including 3D solid textures like marble) and operators texture-mapping options include polar, cylindrical,
spherical, orthographic, cubic, and shrink-wrap Shading and Materials
A powerful and highly-integrated shading language (VEX) is supported throughout the package.

procedural shading operator management
OpenGL VEX shader previewer
support for RenderMan?shaders
support for mental ray?shaders
rich gallery of VEX shaders
VEX Building
NEW: Houdini features an intuitive and interactive VEX builder to create shaders and operators for surfaces, particles, compositing and animation
channels.

editable and extensible library of VEX operators (VOPs)
rich set of low, intermediate and high-level operators
support for nested VOP networks
integrated real-time feedback
Rendering
Render your scenes in the full-featured Houdini Mantra renderer or from a wide range of industry-standard renderers that are seamlessly
integrated into Houdini.

native support for Mantra, a hybrid ray-trace scan-line renderer supporting VEX (an advanced shading language), ultra-fast particle rendering,
a variety of shader types (displacement, surface, fog, and light), volumetric textures, and subdivision surfaces totally integrated, transparent
support for RenderMan? mental ray? and new: Entropy?
Interoperability
Geometry Formats: IGES, DXF, Wavefront? Inventor? PostScript? Lightwave? SDL? Adobe?fonts, TrueType?fonts; export RIB, DXF,
Wavefront? Inventor? VRML
Image Formats: PIC (native), RAT (native), Cineon? TIFF, GIF, SGI, Wavefront? Targa, Accom? JPEG, QuickTime? MovieMaker?
Platforms: Windows NT 4.0 (IA32), Windows 2000 (IA32), Irix 6.5+, Linux (IA32), Solaris?8+ (SPARC), Windows XP (IA64), Linux (IA64)
HDK: C++ based Houdini Developer's Kit allows developers to extend the software"


I was just wondering, have you guys heard anything about this? I saw this on a gaming forum, they claim its sale price is around $17,000. I think its crazy...$17,000 It better be very good!
Anyway I just wanted to inform you guys about this program, and see if anyone knows how to use it?

Original of the message was taken from http://www.graphic-forums.com/

Replies:

i read the beginning and then i got confused by all the terminology an...

sure thing

Definitely.

From what u see it doesn’t seem worth it.

all that info and no screenshots, or examples, i didnt read it .

No way, Houdini is completely worth it.

http://www.


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