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Posted at October 10, 2006, 6:58 pm: LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In addition to its gaming division, motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production. Check out our new offices in SF on the web! http://www.lucasfilm.com/inside/letterman/ Lead Character Artist Job Location: San Francisco, CA Job Purpose: Oversees the work of a team of character artists. Partners closely with the Lead Artist and Character TD to address all issues related the creation of run-time game characters. Responsible for setting and maintaining the aesthetic and technical quality bar for the character art team. Responsibilities: Works closely with the Lead Artist to establish the aesthetic and technical standards for character art on the project. Makes a significant direct contribution to the creation of character art. Leads by example. Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team. Oversees the work of a team of Character Artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress. Partners closely with the Character TD and Lead Animator to deliver an efficient and stable art pipeline. Communicates technical guidelines for character art creation and runtime implementation to the team. Establishes a well-organized, focused work environment for the character art team. Manages, mentors and coaches staff, including writing and delivering annual one-on-one performance evaluations to all direct reports. Recognizes and develops talent on the team Supervise regular team meetings. Works with Art Lead and Production team to set key milestones for the team. Resolves timeline and artistic discrepancies promptly and professionally with the Lead Artist and the Production team. Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals. Significantly contributes to the design of tools used in building run-time characters. Problem solves and consistently presents sound solutions to technical issues related to the creation of real-time game characters. Works with the team leads and company recruiters to build an outstanding team of Character Artists for the project. This includes participating in the recruiting interviewing and testing of potential new Character Artists. Perform special projects as assigned. Qualifications: A reel demonstrating outstanding 3d modeling, texturing skills A traditional art portfolio exhibiting exceptional skill in the following areas: sculpting, figure drawing, painting, as well as a demonstrated understanding of human and animal anatomy A minimum of four years experience in computer gaming or related field, creating 3d character art. A BFA preferred. A passion for gaming required. Demonstrated expertise working with Mayas modeling / texturing / lighting tools is required. Expertise in the use of software development tools used in the creation character art. Good overall understanding of 3D computer graphics (modeling, texturing, lighting and rendering) Strong knowledge of character rigging / weighting. Prior experience leading a team of artist is strongly preferred. A significant contribution as a character artist on at least two games strongly preferred. Excel as a team player and strive to maximize team/department performance Demonstrated ability to supervise the work of a creative team. Excellent organizational, communication, and interpersonal skills. Ability to prioritize ones own tasks and tasks of others. Outstanding coaching and motivational skills Must be responsive to deadlines and work well under pressure. Demonstrated ability to mentor less experienced artist. Must be willing to work overtime. To apply: Please send a soft copy of your resume to LECwebresumes@lucasarts.com and apply online http://www.lucasarts.com/jobs/application.htm to ensure your resume is submitted in our database. Be sure to fill out one of our submission release forms http://www.lucasarts.com/jobs/ along with your demo reel submission. Demo reels can be submitted to: LucasArts ATTN: KATIE STOKES One Letterman Dr. San Francisco, CA 94129 Original of the message was taken from http://www.conceptart.org/forums/ Other Topics of ConceptArt.org Forums:Oh man, Dragonforce!salaryman: no update but not dead shocker! Character Height Sheets Problem with names? comic book preview Angelarium - 12 Angel Concepts Ultimate place for photoshop video tutorials and demos relaxing the arm SPECTRUM 14 Call For Entries! CHOW #41 - Arrakthura - The Weapon The Benihana Book (update July 14th) Finally get to show that T-Dome piece SketchMark's doodles Valtier - lookin' for crits Meeting up for the Comic Con? **07/05/06 list of attendees update** Wanted: The Monster Makers is looking for a skilled web artist for site redesign Stillife (fruits,vegies, and other stuff) WIP, cant decide. Are There Older Students @ Ringling? i screwed up some where Seeking concept artist (PAID POSITION) Website up! 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