| Weight Loss Supplements Natural supplements that burn body fat, suppress appetite and support a healthy diet. | Casino Classic Best Online Casino! Get $500 free on the house! | Shared Movies Over 80 Million Movies and TV-Shows No Charge per movie, No download limit! | Antidepressant Medications Handle stress, elevate the mood, treat anxiety disorders. |
|
Posted at October 10, 2006, 6:56 pm: LucasArts is a leading publisher and developer of interactive entertainment software for video game consoles and personal computers. Newly based in San Francisco, California, LucasArts was founded by George Lucas to provide an interactive element to his vision of a state-of-the-art, multi-faceted entertainment company. In addition to its gaming division, motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production. Check out our new offices in SF on the web! http://www.lucasfilm.com/inside/letterman/ Sr. Character Artist Job Purpose: Conceptualize and create character models and textures, under the direction of the Lead Artist, which meet the aesthetic, creative and technical quality standards of Lucasarts. Responsibilities: Demonstrate a broad range of superior character modeling abilities including the mastery of high-poly, low-poly modeling and normal mapping techniques. Create and apply character textures. Ability to contribute effectively within project / technology constraints while creating characters in a variety of artistic styles. Demonstrate complete mastery of professional development software tools required for model and texture creation and implementation. Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio. Actively promote and communicate sound solutions to technical and design issues related to modeling. Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals Collaborate effectively with other art leads and participate in art review sessions to achieve an overall high quality of art. Act as a mentor and example to less experienced artists, providing them with support, guidance and instruction in areas that provide artistic and professional development. Meet project deadlines / milestones, as set by project leads, and the production department. Actively participate in team / department meetings. Consistently exercises sound judgment in all areas of performance. Qualifications: A portfolio or real demonstrating outstanding 3D modeling / texturing skills. Candidates work must clearly demonstrate exceptional artistic ability and solid technical skills. Three five titles and three years of professional experience working as a 3D character modeler in computer gaming or a related field. Hardcore gamer Additional art skills in the following areas is also preferred: o fine arts skills, including drawing and painting o Traditional sculpting o Lighting o Strong figure drawing skills that demonstrate a deep understanding of human anatomy and proportion Strong technical aptitude related to 3D modeling tools and game engine technologies. Complete command of Mayas modeling and texturing tools. Expertise working in Photoshop Demonstrated ability to work with a high degree of self-direction BFA or equivalent experience strongly preferred. Must be receptive to art direction and perform well within a collaborative team environment. Must be responsive to deadlines and work well under pressure. Willingness to work overtime when necessary. To apply: Please send a soft copy of your resume to LECwebresumes@lucasarts.com and apply online http://www.lucasarts.com/jobs/application.htm to ensure your resume is submitted in our database. Be sure to fill out one of our submission release forms http://www.lucasarts.com/jobs/ along with your demo reel submission. Demo reels can be submitted to: LucasArts ATTN: KATIE STOKES One Letterman Dr. San Francisco, CA 94129 Original of the message was taken from http://www.conceptart.org/forums/ Other Topics of ConceptArt.org Forums:E.O.W Round 31: UndergroundBorgDot Caddlewick's Sketch-pad VOTING!!! The Photo Challenge - Autumn Architects in consept art field - IRC Tdome #8 - Mutated Boy & His Pet Howdy from Scott Fischer Gouda Boy's sketchbook; Vectorious! Command and Conquer 3: Tiberium wars!!!! DSG 1079: Fantasy Tech: LAND VEHICLE UTILIZES LARGE BALLOONS TO EASE PAYLOAD WEIGHT Owl WIP Chuck-E-Cheese. DSG 1107: Sci-Fi: GAS-SPEWING "MOTHER" TERRA-FORM BOT BIRTHS SPHEROID "OFFSPRING" Excellent info available from AICAD.org jock13 weird art How do I un-art-depress myself? My humble Painter Tutorial Snakes on a Plane! Motherf@cker! Two Colors Purchasing An Anatomy Book... Ocean and rocks T H E___n E X T___ I C E A G E Rhino/man Warrior. sly's hand: What I have been doing all this time... ...Animating :D jdinx artworks-(NEWUpdate 9-20-04) Baldurs Gate 2, & my inx over Travis Charest. Physics fans rejoice! Free Armadillo Run demo for PC. another cover...sci-fi spy Archiving work Good bacteria THUNDERDOME 8: Final Image thread Death Machine Fetish - 09/02/06 frog and *BAM* !!!! UPDATED DAILY Mint Electric finally time to draw Character: MOJO JOJO in the Flesh! Flaskpost saying goodbye! DSG 1095: Character(s): siamese triplets Seth Collett - Digital Dark, Fantasy, Surreal Concept Artist. Panda poison - Quydling - with the LMSTD entry! Fred's Sketchbook Thread Part 1 UPDATED FEB 11th Thunderdome on ImagineFX... S.U.N Online Environments and storyboards Space Opera - Dragons and Airships thread Pencil renderings and Alien designs(56k no go) Game Designer Reality Show saving files in photoshop *UPDATE - Fishman* Sean Donaldson's Portfolio | Concept Art & Illustration Salt Lake Hunter - Crits Requested |