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Posted at October 6, 2006, 4:12 pm: As the newest studio to be acquired by THQ, Paradigm Entertainment, Inc. is PROUD TO BE PART OF THE TEAM!!! We are a unique group of highly skilled and creative people extremely passionate about MAKING GAMES THAT ARE FUN TO PLAY! Join us! We are working on projects for Xbox 360, PS2 and PS3! Job Description: Utilize your expertise in research, design and implementation of innovative physics techniques to create adaptable technology for use in multiple next-generation games. Specifically, development of real-time physics simulation and collision detection functionality on top of existing third party libraries. Daily tasks include tools support, maintenance and expansion of existing API and feature set (including rag doll and vehicles). Expand the feature set to include features such as destructible object system and cloth physics. You will work to achieve individual, team, and project goals. Previous game engine or embedded system experience is critical. Primary Responsibilities: Your responsibilities will include but are not limited to the implementation & design of cross-platform physics architecture for use in multiple projects within the studio while working with an exceptionally talented team of software engineers, artists and designers. General Education / Work Experience: BSCS, BSEE or equivalent experience Minimum 3-5 years C/C++ programming experience 2+ years practical/actual experience in real-time physics or collision detection Expert knowledge of collision detection techniques Strong math skills (Algebra, Trigonometry, 3D Math, Physics) Expert understanding of spatial data structures, collisions and intersection testing Proactive problem solver – investigating all facets of the issue to seek resolution Excellent communication skills working within a large team of other engineers, artists, designers and producers Organized and detail oriented – able to focus on quality AND deadlines simultaneously Able to work independently and within a team environment Additional specialized skills: Experience with console game development – PC & handhelds a plus Expert technical design, coding, debugging Experience with particle systems Knowledge of 3D modeling & animation software – Maya a big plus! Keen interest in researching & implementing new techniques Forward resumes to recruiting@pe-i.com. All team members enjoy a generous compensation package – competitive base salary, opportunity for bonus, comprehensive health benefits (medical, dental & vision), 401k with company match, paid time off, a great team of co-workers, casual attire and other perks. Relocation to the Dallas, TX metropolitan area is required. As a resident of the Dallas metropolitan area, we enjoy an AFFORDABLE COST OF LIVING, excellent schools, restaurants and entertainment. We also enjoy the competition of professional football, basketball, baseball and soccer! The conveniently located DFW airport allows us to travel to anywhere in the world when we choose. Finally, as residents of the great state of Texas, we do not pay state income tax – more money to buy GAMES!!!! Original of the message was taken from http://www.conceptart.org/forums/ Other Topics of ConceptArt.org Forums:-- it's been entirely too long -- MASSIVE dump [56k=esplode]sketch -=Heaven and Hell=- some character design OC Concept Sketch: Anatomy Critique Needed! -=Sketch Book Stuff=- Ontario! (let's try this again) Transitory Sketch Book C.O.W. - #051: Leaf Riders - Voting! chupacabra-cadabra Form updates: 9th JULY - Been a while Some mechanical looking characters. Skivvy_Updated 06.29.06 Recent work. first post scribbling on a painting Flowin' off the dome! DEATHKEEPER - Magic: The Gathering *NEW* Zarquino - Best Works 1999-2005 7 Gazelles/km in city, 9 on highway Self Portrait Flintlock (Steampunk character) updatd and finalised workshop suggestion box Concept Art Needed for Indie Game - $$$ Offer Inside Chicago: OFFICIAL SF WORKSHOP HOSTEL INFO! start booking your rooms! raykart's 'Forest Explorer' - basic image design tips KillBill Gezstyle! Steve Kim - each page rather image heavy just letting you know! Montreal - CA'ers of french Believe it or not...Coffee makes a great stain ! new pic Big Huge Games is expanding - concept artist and other openings available!! Monkey King:Keyframe WIP..crits please!! ---IMPORTANT!!!!!! WORKSHOP REGISTER CUT OFF DATE JUNE 1st!!!!!!!--- Wolverine vs. the Hulk DSG 1063: Creature: LARGE ARCTIC SPIDER HAS HEAVY, BLUBBERY, WALRUS-LIKE FLESH VOTING! The Photo Challenge - Black and White Landscapes I HAVE TO UPDTE MORE OFTEN!!! last one JULY 6th!! The Hardballers Sculpting n00b Body Specifics: Hands & feet Concept Artist Wanted at Concrete Games! Warmups and Exercises Action Greg Cover Im new! the life painting Thread. Need help - Absolute Darkness New Chars EC's Self portrait |