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Posted at October 6, 2006, 4:07 pm: As the newest studio to be acquired by THQ, Paradigm Entertainment, Inc. is PROUD TO BE PART OF THE TEAM!!! We are a unique group of highly skilled and creative people extremely passionate about MAKING GAMES THAT ARE FUN TO PLAY! Join us! We are working on projects for Xbox 360, PS2 and PS3! Job Description: Utilize your experience in game development to focus on the realistic creation of art content – specifically cars and trucks of all kinds! You will make use of technical and creative resources to achieve consistency of art throughout project. You will collaborate with other artists, software engineers and designers to achieve team and project goals. Primary Responsibilities: You will be responsible for modeling & texturing various modes of transportation specifically, cars and trucks. Construct environments using your understanding of mapping, scale, proportion & lighting. May also take on modeling & texturing of additional objects & props to accompany those slick vehicles. Use Maya software while maintaining polygon budget, platform restrictions and technology limitations. Education / Work Experience: Bachelor of Architecture or BFA degree in Art related field (Graphic Design, 3D Modeling) Minimum 3-5 years art production experience - preferably creating art for video games Experience using art 3D development tools (Maya, Photoshop, etc.) in a production environment Experience with console (PS2, X-box, GameCube) and/or PC titles Good communication skills with other artists, software engineers or others as required Proactive problem solver – investigating all facets of issue to seek resolution Organized and detail oriented – able to focus on quality AND deadlines simultaneously Strong hand drawing skills Additional Skills: Lighting skills are a plus Experience with real-time shaders is a plus Experience with next-gen consoles and art pipeline techniques is a BIG PLUS! Several samples of your work demonstrating your modeling & texturing skills of vehicles should be included. It is strongly recommended that you include enough samples to demonstrate your range of creativity and skill. Please include specific information such as software used, polygon count, etc. If your work is part of a team effort, please designate your contribution. Please forward to recruiting@pe-i.com. If you have completed work on a shipped game, please proudly include those titles! Relocation to the Dallas, TX metropolitan area is required. As a resident of the Dallas metropolitan area, we enjoy an AFFORDABLE COST OF LIVING, excellent schools, restaurants and entertainment. We also enjoy the competition of professional football, basketball, baseball and soccer! The conveniently located DFW airport allows us to travel to anywhere in the world when we choose. Finally, as residents of the great state of Texas, we do not pay state income tax – more money to buy GAMES!!!! Original of the message was taken from http://www.conceptart.org/forums/ Other Topics of ConceptArt.org Forums:The NEW Original Sketchbook(TM)!Sepulvertures Sketchbook: Updated JULY 1ST Pirate - updated Mon., July 10th First crit center post more class demos... workshop pics-you can now upload images directly to the forums! Evil Tower Please comment on this Sketch for Comic-C&C appreciated Masayasu's Sketch Book Too dumb for photoshop EKLIPSE - new from Romance / Interceptor Sept 26th. antonov's sketchbook (last upload 27.06.06) Unreal 3 Game Looking For Talented Concept Artists. Sketchbook-> Color practice- June19th School Project: Crits please Is Paypal Safe? hyver's - things and stuff International Defence Force is searching... Meeting up for the Comic Con? **07/05/06 list of attendees update** Black Eyed Angel recent work ~~~~Slight Update 7/3~~~~ The blue Dragon (new image) Obokuri-eeumi New Atelier in Providence Zombie Panic Source Mod - Seeking Texture & Concept Artists ___| The Sketchbook of Anthriel |-| Concept and Enviroment Art+ Figure studies.|___ Recent Nudes and Siamese Foetal Skulls - LLEWELLYN Paper Dragon Illusion Battle Scene-getting kinda lost Osmus's sketchbook Soja's Sketchbook ! Please check it out! [LP 10.06.2006] Preliminary work - Search & Rescue Sky Cycle Hands and Feet cartoon for a manual Video tutorials :!: C.O.W. - #061: Iceberg Devourer some sketching~ Email Updates Down? Maxetormer 2.-D-Sk-T /6/27/06/ (--Time to shed the skin-NEW SKETCHBOOK--) Photoshop brush, splatter-like brush available? No More Phuckin around. Marco's New Sketchbook Freelance conceptartist 1st Attempt (s), Update #2 fun with corsetts Western Artwork Simultaneously See the Space Shuttle & Space Station Nate's Sketchbook Portraits: Vine Charcoal? |