Topic: Vehicle Artist (req 11903)

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Posted at October 6, 2006, 4:07 pm:

As the newest studio to be acquired by THQ, Paradigm Entertainment, Inc. is PROUD TO BE PART OF THE TEAM!!! We are a unique group of highly skilled and creative people extremely passionate about MAKING GAMES THAT ARE FUN TO PLAY!

Join us! We are working on projects for Xbox 360, PS2 and PS3!

Job Description:
Utilize your experience in game development to focus on the realistic creation of art content – specifically cars and trucks of all kinds! You will make use of technical and creative resources to achieve consistency of art throughout project. You will collaborate with other artists, software engineers and designers to achieve team and project goals.

Primary Responsibilities:
You will be responsible for modeling & texturing various modes of transportation specifically, cars and trucks. Construct environments using your understanding of mapping, scale, proportion & lighting. May also take on modeling & texturing of additional objects & props to accompany those slick vehicles. Use Maya software while maintaining polygon budget, platform restrictions and technology limitations.

Education / Work Experience:
Bachelor of Architecture or BFA degree in Art related field (Graphic Design, 3D Modeling)
Minimum 3-5 years art production experience - preferably creating art for video games
Experience using art 3D development tools (Maya, Photoshop, etc.) in a production environment
Experience with console (PS2, X-box, GameCube) and/or PC titles
Good communication skills with other artists, software engineers or others as required
Proactive problem solver – investigating all facets of issue to seek resolution
Organized and detail oriented – able to focus on quality AND deadlines simultaneously
Strong hand drawing skills

Additional Skills:
Lighting skills are a plus
Experience with real-time shaders is a plus
Experience with next-gen consoles and art pipeline techniques is a BIG PLUS!


Several samples of your work demonstrating your modeling & texturing skills of vehicles should be included. It is strongly recommended that you include enough samples to demonstrate your range of creativity and skill. Please include specific information such as software used, polygon count, etc. If your work is part of a team effort, please designate your contribution. Please forward to recruiting@pe-i.com.

If you have completed work on a shipped game, please proudly include those titles!

Relocation to the Dallas, TX metropolitan area is required.

As a resident of the Dallas metropolitan area, we enjoy an AFFORDABLE COST OF LIVING, excellent schools, restaurants and entertainment. We also enjoy the competition of professional football, basketball, baseball and soccer! The conveniently located DFW airport allows us to travel to anywhere in the world when we choose. Finally, as residents of the great state of Texas, we do not pay state income tax – more money to buy GAMES!!!!

Original of the message was taken from http://www.conceptart.org/forums/

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