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Posted at June 19, 2006, 3:01 am: Job Type: Full time Fuzzyeyes Studio is currently looking for an experienced concept artist to work in our Brisbane office on an unannounced title. The ideal candidate will have worked in a similar role on a recent game and should have work that demonstrates the ability to deliver stylistically and technically excellent environment concepts from quick sketching through to final promotional art. The ability to work to a brief and follow a tight schedule without compromising the core idea is essential. Strong technical art skills are highly desired with a good understand of colour theory, perspective, lighting etc. Job Description/Responsibilities: Work with project leads to help drive the style and direction of game environments. Develop environmental and general concepts from verbal or written notes whilst seeking feedback and being able to rapidly make changes as appropriate. Storyboarding – showing key game sequences and action. Demonstrate a high level of creativity and innovation in concept design. Effectively conceptualise game world features within given constraints. Communicate clearly to other team members. Work with programmers, artists and the lead game designer to ensure timely design buy-in. Required Skills/Experience: Degree qualification in fine Art or equivalent Sci-Fi, steam punk and realistic conceptual creation abilities. At least 2 years work experience within the industry, experience in simular position is a plus. Shipped at least one title or more as a concept artist, from concept through to final product. Proficient in Adobe Photoshop. Have excellent interpersonal, verbal and written skills; be able to effectively communicate with the lead designer, programmers, and artists. Work well under pressure, and be able to handle multiple tasks simultaneously. Good understanding of the art development process. Familiar with 3D packages. (3DStudioMax or Maya) is a Plus. Please forward your interest and portfolio work (websites preferred) to hr@fuzzyeyes.com Original of the message was taken from http://www.conceptart.org/forums/ Replies:Respected In charge, I am Architect Dhilip kumar anon work...Other Topics of ConceptArt.org Forums:my muse and a giant snailDoctorKoan's Sketchbook Classical Spawn pinup DreiGrasheir Sketchbook The Book of 9ine :: Part 2 :: July 14 2006 - Thunderfuckingdome feedback? Florida Trip!!! Environment Artist for new horror title - Climax LA Need some technical help... Concept Artist(s) Required Lead 3d Character Artist Wanted The official ♥ca.org♥ 3 WORD EPIC ~ REEESUUURREECCCTED!!!!!1oneeleven ROFLCOPTER! Ulver`s Sketchbook - Mooore Heeaadzzz! first time poster - crits please Ookla the Mok DSG 1092: Sad Scene: DRENCHED SLAVE CREATURE HOLDS CANOPY OVER OWNER IN DOWNPOUR Towel exercise So angry! hey :) just joined Gettin Cheeky with it * Cheeks-74 * Happy Birthday Ca Now Hosts All User/member Images For Free My hopefull scribbles It's Working! Gritty Ww2 Graphic Novel Batman Silvestri! old samples Sketching videos from thedailydrawing.com Workshop Poster #1 Prismacolor question... Godhand ps2: Kung fu hustle slap stick style. Apologies... I am new at this... <: Zarquino's Sketchbook :> Personal Works Not my portrait s k e t c h y ² [updt_pg2] Landscapes: Normal Environment Idiomatic sketch chaos The Art Institute of California -- San Diego Rebel: Embraced (Sketchbook) Marjolein's Sketchbook Disliking popular things? Insect Battle Fan Art Thread! ZBrush Virgin Yes, I did purchase "Creative Illustration" ___◦ ♥The Sketchbook of an Aspiring Young Animator--Please leave your critiques♥◦___ DSG 1090: Scene: HAZY VIEW, BETWEEN BUILDINGS, OF LARGE VESSEL ON INTRA-METRO CANAL The Sketchbook of 'Wowo- Updated 07/11 "Sketch Catch-Up & 100th Sketch!" »»» photography by norwin ««« (update: october 11th) Anime and Manga? Hellboy |